Early History 3D Max & Releases
The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. After 3D Studio Release 4, the product was rewritten for the Windows NT platform, and re-named "3D Studio MAX." This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk's division of media and entertainment. Autodesk purchased the product at the second release mark of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to "3ds max" (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased. At release 8, the product was again branded with the Autodesk logo, and the name was again changed to "3ds Max" (upper and lower case). At release 2009, product name changed to "Autodesk 3ds Max".
Uses Films Many films have made use of 3ds Max. Just two examples are 20th Century Fox's I, RobotX-Men, which contain computer generated graphics from 3ds Max alongside live-action acting. See List of films made with Autodesk 3ds Max Games Game developers have also used 3ds Max extensively in their area of entertainment. 3ds Max even exports directly into the modeling file type for the videogame Quake. For many other games, such as the Trainz Simulator and Grand Theft Auto series, there are third-party plug-ins available that can export a model to a filetype readable by the game to be modified. 3D studio max was also used in the highly popular "Assassin's Creed" by Ubisoft Montreal. Licensing Earlier versions (until 3D Studio MAX R3) required a special copy protection device (a dongle) to be plugged into the parallel port while the program was run, but later a software copy prevention method was implemented instead. Registration involving personal information such as name, address and e-mail address is now required. | Overview 3ds Max is the third most widely-used off the shelf 3D animation program by content creation professionals according to the Roncarelli report.[1] It has strong modeling capabilities, a flexible plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios.It is also used for movie effects and movie pre-visualization. In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, and its own scripting language.[2] A plethora of specialized third-party renderer plugins, such as V-Ray, Brazil r/s , Maxwell Render, and finalRender, may be purchased separately.
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Download Lesson for 3D Max here. |
Contents of 3D Max Lesson
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Modeling Polygon Modeling Main article: Polygon modeling
Polygon modeling is more common with game design than any other modeling technique as the very specific control over individual polygons allows for extreme optimization. Usually, the modeller begins with one of the 3ds max primitives, and using such tools as bevel and extrude, adds detail to and refines the model. Versions 4 and up feature the Editable Polygon object, which simplifies most mesh editing operations, and provides subdivision smoothing at customizable levels. Version 7 introduced the edit poly modifier, which allows the use of the tools available in the editable polygon object to be used higher in the modifier stack (i.e., on top of other modifications). Nurbs or Nonuniform rational B-Spline A more advanced alternative to polygons, it gives a smoothed out surface that eliminates the straight edges of a polygon model. NURBS is a mathematically exact representation of freeform surfaces like those used for car bodies and ship hulls, which can be exactly reproduced at any resolution whenever needed. With NURBS, a smooth sphere can be created with only one face. The non-uniform property of NURBS brings up an important point. Because they are generated mathematically, NURBS objects have a parameter space in addition to the 3D geometric space in which they are displayed. Specifically, an array of values called knots specifies the extent of influence of each control vertex (CV) on the curve or surface. Knots are invisible in 3D space and you can't manipulate them directly, but occasionally their behavior affects the visible appearance of the NURBS object. This topic mentions those situations. Parameter space is one-dimensional for curves, which have only a single U dimension topologically, even though they exist geometrically in 3D space. Surfaces have two dimensions in parameter space, called U and V.[citation needed] NURBS curves and surfaces have the important properties of not changing under the standard geometric affine transformations (Transforms), or under perspective projections. The CVs have local control of the object: moving a CV or changing its weight does not affect any part of the object beyond the neighboring CVs. (You can override this property by using the Soft Selection controls.) Also, the control lattice that connects CVs surrounds the surface. This is known as the convex hull property.[citation needed] Surface Tool/Editable patch object
Surface tool was originally a 3rd party plugin, but Kinetix acquired and included this feature since version 3.0.[citation needed] The surface tool is for creating common 3ds max's splines, and then applying a modifier called "surface." This modifier makes a surface from every 3 or 4 vertices in a grid. This is often seen as an alternative to 'Mesh' or 'Nurbs' modeling, as it enables a user to interpolate curved sections with straight geometry (for example a hole through a box shape). Although the surface tool is a useful way to generate parametrically accurate geometry, it lacks the 'surface properties' found in the similar Edit Patch modifier, which enables a user to maintain the original parametric geometry whilst being able to adjust "smoothing groups" between faces.[citation needed]
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Predefined primitives
Predefined Standard Primitives list
- Box — box produces a rectangular prism. An alternative variation of box is available — entitled cube — which proportionally constrains the length, width and height of the box.
- Cylinder — cylinder produces a cylinder.
- Torus — torus produces a torus — or a ring — with a circular cross section, sometimes referred to as a doughnut.
- Teapot — teapot produces the Utah teapot. Since the teapot is a parametric object, the user can choose which parts of the teapot to display after creation. These parts include the body, handle, spout and lid.
- Cone — cone produces round cones — either upright or inverted.
- Sphere — sphere produces a full sphere, hemisphere, or other portion of a sphere.
- Tube — tube can produce both round and prismatic tubes. The tube is similar to the cylinder with a hole in it.
- Pyramid — The pyramid primitive has a square or rectangular base and triangular sides.
- Plane — The plane object is a special type of flat polygon mesh that can be enlarged by any amount at render time. The user can specify factors to magnify the size or number of segments, or both. Modifiers such as displace can be added to a plane to simulate a hilly terrain.
- Geosphere — GeoSphere produces spheres and hemispheres based on three classes of regular polyhedrons.

Predefined Extended Primitives list
- Hedra — produces objects from several families of polyhedra.
- ChamferBox — creates a box with beveled or rounded edges.
- OilTank — creates a cylinder with convex caps.
- Spindle — creates a cylinder with conical caps.
- Gengon — creates an extruded, regular-sided polygon with optionally filleted side edges.
- Prism — Creates a three-sided prism with independently segmented sides.
- Torus knot — creates a complex or knotted torus by drawing 2D curves in the normal planes around a 3D curve. The 3D curve (called the Base Curve) can be either a circle or a torus knot. It can be converted from a torus knot object to a NURBS surface.
- ChamferCyl — creates a cylinder with beveled or rounded cap edges.
- Capsule — creates a cylinder with hemispherical caps.
- L-Ext — creates an extruded L-shaped object.
- C-Ext — creates an extruded C-shaped object.
- Hose — a flexible object, similar to a spring.